For Game Rule Help - Click the Game Title in the menu on the left.
- Have a digital clock in your classroom. Set it 10 minutes fast, and ask your students what time it "really is." After they have mastered subtracting 10 minutes, then change it to five and three etc.. Encourage drivers to do the same thing with students in their cars. (make sure everyone takes a turn, not just the math geek)
- If your curriculum supplies you with tic-tac-toe type (4 - 6 columns and 4 - 6 rows) speed drills to practice computation, use the answer key, draw the chart on paper or chalkboard with the answers inside and ask your student(s) to fill in the questions.
- Add Spelling to your Checker board game. Print a spelling word on the bottom of each of your checkers. The players must spell the word correctly before jumping/capturing the opponent's checker.
- Play 'Simon Says' to improve listening skills and play 'I Spy' to improve visual awareness. (the younger start the better)
- When you move a group from one area to another in a line, 'hire' a student line leader. A teacher needs to follow the line to inspect behavior. Most students can lead a line, problems usually happen at the end if unattended. I choose a potential problem student to lead and 'fire' them (rarely happens if warned) if they cause a problem.
- Have students grade their own work to correct and learn from mistakes. Before they 'get the answer key' they need to use a yellow or white crayon to draw lines over all answers to curb the temptation to fix things.